Infections, Chance of contracting:
If a creature is wounded, or it has been stated that its skin has been broken in any way there will always be a chance of infection occurring.
The following are the circumstances and chances for infections to occur:
Probable cause for infection: %Roll needed to contract infection:
Wound ignored: 20+
Wound wrapped but not washed: 30+
Wound washed but not wrapped: 40+
Wound washed and wrapped: 80+
Wound tended with healing magic: 00
Special:
Infection will occur in up to 72 hours. For every day after an infection begins, there will be a -2 to strike an opponent during a combat situation (this penalty will also be enforced for other things, such as Dex. and Coor. avoidance-rolls (discretion of the G.M.).
This penalty will slowly increase by -2, for every day that passes, until the infection is dealt with. A level #1 sickness will occur when the penalty to strike another opponent reaches -20. A level #2 at -40, and level #3 at -60.
See: "Sickness, Explanation of:" in the S section of this book.