Infections, Chance of contracting:

     If a creature is wounded, or it has been stated that its skin has been broken in any way there will always be a chance of infection occurring.

     The following are the circumstances and chances for infections to occur:

 

Probable cause for infection:          %Roll needed to contract infection:

Wound ignored:                               20+

Wound wrapped but not washed:    30+

Wound washed but not wrapped:    40+

Wound washed and wrapped:          80+

Wound tended with healing magic: 00

 

Special:

     Infection will occur in up to 72 hours. For every day after an infection begins, there will be a -2 to strike an opponent during a combat situation (this penalty will also be enforced for other things, such as Dex. and Coor. avoidance-rolls (discretion of the G.M.).

     This penalty will slowly increase by -2, for every day that passes, until the infection is dealt with. A level #1 sickness will occur when the penalty to strike another opponent reaches -20. A level #2 at -40, and level #3 at -60.

 

     See: "Sickness, Explanation of:" in the S section of this book.